Hello,
when using mesh edit to reto or change some mesh-errors, i have the following problems:
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After changing some little errors of a mesh with ZSphere-Method (Rigging…) , I can make a new mesh with Adaptive Skin, but I loose all my polygroups in the new mesh. Is there a possibility, to get them back to the new Mesh?
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Creating a new mesh with appended zsperes and “edit topolgy”, i have viewing-problems, because I always see the complete mesh also with the mesh-parts of the backside of the model. Is it possible to only show a part of the mesh and hide the backside?
TIA
mawag