ZBrushCentral

EDIT:GoZ on multiple Subtools not working correctly?

Hi, I am currently making a little character for a game I’m working on, and made a UV map in 3ds Max, with all the objects in one map.
I am now finally to the point where I want to make my normal maps etc to export back to 3ds max for animating, however I am not sure whether or not I should generate normal maps etc for all subtools when the UV map covers them all.
My guess would be that 1 map works just fine, however I’m not sure, so here I am bothering you people with my question! 8D

Anyway, Thanks in advance!

EDIT: It seems that it somehow managed to just render out the UVs of each object for every single object, however I tried exporting to 3ds max using GoZ and somehow I ended up with missing most of my objects, one object with no maps applied at all and 1 with seemingly wrong UV’s :expressionless:

So, now the problem is this. for the settings of normal/disp/texture maps I used the default settings but flip-V and Flip-G on, and smoothUV disabled as this video shows:
http://www.youtube.com/watch?v=XrkQKW48NrE

weird thing is that I’ve used this for different models and that worked just fine. Tho those were only 1 subtool, while this had 5. Could this have anything to do with it?

Also, I’m using ZBrush 4.0 and 3ds Max 2011 for GoZ