i’ve been watching a few video tutorials on how to model a human head. since i want to model for animation i know that a correct edgeflow is essential. i recognized though that a lot of the tutorials end up with triangles here and there. the technique used in that tutorials make sense to me but i would love to know what you zbrush pros think about that.
how big of an issue are some triangles?
how would you deal with that? should i go for triangles while modeling low poly and then retopologize later on or can zbrush deal with some triangles if they are not in areas that end up with lots of deformation?
would love to have some input from you guys!