ZBrushCentral

Edge loops moving when sub dividing

I’m currently learning more about creature modeling for Film production. Right now, my workflow is this:

  1. Hard surface sketch sculpt
  2. Retopo sketch sculpt
  3. Send retopo mesh back to ZB for final detailing.

I’m running into an issue when I’m sub dividing the retopo’d mesh in ZB - the edge loops move from their original position causing my mesh to have a softer look and crisp edges loosing their crispness. The edge loops don’t move when I smooth mesh preview inside of Maya.

Am I missing a step or doing something incorrectly? Please advise. Any help would be appreciated! Thank you!

Hello @Dan.Martinez ,

My reply to the post immediately prior to this one may explain what you are experiencing:

Short of re-importing the base geometry, the “Cage” function in the Geometry palette provides a way to approximate the original form of the mesh.

:slightly_smiling_face:

just the answer I needed - thanks!