I’m currently learning more about creature modeling for Film production. Right now, my workflow is this:
- Hard surface sketch sculpt
- Retopo sketch sculpt
- Send retopo mesh back to ZB for final detailing.
I’m running into an issue when I’m sub dividing the retopo’d mesh in ZB - the edge loops move from their original position causing my mesh to have a softer look and crisp edges loosing their crispness. The edge loops don’t move when I smooth mesh preview inside of Maya.
Am I missing a step or doing something incorrectly? Please advise. Any help would be appreciated! Thank you!