Hello Everyone,
I have an issue regarding edge loops in Zbrush 4R4.
Whenever I create edge loops on my mesh I first hide everything except for the desired parts and create the edge loops. It all looks well in Zbrush, but as soon as I import it into Maya 2011 the mesh which I thought would be one solid mesh gets divided into groups corresponding to the edge loops created in Zbrush.
Any ideas why it’s doing this and how to work around the problem.
Any help much appreciated.
Cheers,
