I’m still having this problem, and I don’t understand the explanation here. Could someone tell me step-by-step what I need to do to make an edge loop that doesn’t produce weird spikes at higher subdivision levels?
Heck,sometimes when I try to make an edge loop, I get weird spikes at the current subdivision level, as if the polygons are stretching out to the center of the model. I’m quite sure I’ve hidden everything but the few polys I wish to edge loop.
Also, is there a minimum or max number of polys one should try to edge loop? Should the polys in question be symmetrical? What limits are there on what you can and can’t edge loop? The documentation of Zbrush, always spare, is particularly unhelpful on all this.
Also, what’s the “freeze transform” button? Do you mean the “freeze subdivision level” button? That seems to eliminate all subdivisions from the mesh! Do I have to do that every time I want to make an edge loop??
Thank you in advance.