ZBrushCentral

Edge Artifacting

I searched through the forums to no avail, so I’ll make a new thread.

I’m getting the attached image when creating a disp map. I thought maybe it was a problem with the UVs not being smoothed, so I checked that on and re-sculpted.

I fiddled with the settings in the DExporter, couldn’t seem to fix it.

Any ideas?

edit

I’ve got an idea… search harder. Those apparently lie outside the UV coords.

Attachments

artifact.jpg

I wondered the same thing too, but past replys seem to be that the artifacts take place outside the UVs, so they should not be showing up when using the displacement map. It’s like zbrush stretches it outside of it just a bit to make sure it blends with the other seams I guess.

EDIT: I missed your edit :slight_smile:

Thanks Tim. :slight_smile: