Welcome to my workbook. I’ve been working with computer based illustration since the mid-90’s but almost all the effort has been based in box modeling tools. On a whim, I downloaded Sculptris four years ago, quickly hit the limit of the tool and realized I wanted more! I bought ZBrush but was overwhelmed by the complexity. I went through the tutorials and even joined Digital Tutors, but could never get really comfortable with it. It wasn’t until I sat through the ZBrush Summit 2014 and saw people really use the tool, and learned a few valuable tricks, that I was able to get some traction. I realized that the only way to get good with this tool is to put hours behind the Cintiq. Now I’m feeling like I’m making progress. I hope to post what I create here. Any constructive feedback is welcome!
Here is a car I created using ZBrush to learn hard surface modeling. It was my first attempt at using polygroups and I learned a lot about going back and forth between polymesh and dynamesh.