This Zbrush plug-in is based on the tutorial I wrote last year. It’s designed to give you more controllable loops in Zbrush. It also has a few other functions like clean extraction and retopology from masking and slicing. It’s by no means a replacement for manual retopology but it will get you part of the way there and can even get you some quick clean game res models out.
Watch the video for more info!
This is an update blog for the tool I released a few days ago.
I got asked if it was possible to get sharp corners out of masking instead of having to tweak the mesh and I tried to figure out a solution.
There’s a 30 sec video of it working here if you’re interested.
I think I got it figured out and I’ll be implementing this in the next update (free to people who already own it) after I’ve tested it out.
Over, and over, and over again!
Stay tuned!
Hi everyone. Eazyremesh has been updated. Now comes with clean extraction from Masks with hard edges.
I’m linking the video here along with a couple of tutorials. It’s 10% on Artstation right now so if you like what you see go here to get it!
Cheers!
Gotta try this! Thanks for bringing this up!
No worries!
Hi Polyjunky! where can I find this EazyREMESH? Thanks in advance