ZBrushCentral

Easiest way to cut a hole in dynamesh?

I’m trying to sculpt on the fly, and ran into something I can’t figure out.

I just want to punch a closed hole in the dynamesh. Someone suggested painting a mask, and then using extract, but I can’t locate extract anywhere, and I want the hole to bore through.

it was also suggested to use a dynamesh boolean, but I don’t need a specific shape bored through, I just need a quick way to punch a hole through it.

I’m guessing one of the brushes has that function, and I tried clip circle but that does kind of the opposite of what I’m trying to do, retaining the dynamesh inside the drawn out circle, instead of removing whats inside it.

Zbrush “clicked” again when I was tryign to relearn it again, and I’m on a roll but this is driving me nuts, and I know there’s probably a simple solution.

An Insert brush while holding down Alt key.

[HR][/HR]

I’ll try that. Thanks!

EDIT: Nope, on a dynamesh, that just added the inserted object. I tried square, cylinder and sphere.

Edit2: yep, it does work. The complete method is alt draw insert, cnrtl drag on screen, twice.

Thanks!

Like I said, you have to hold down Alt key for a negative insert.

I did that, but didn’t do the double click drag on the outer space to complete the operation.

So your good to go?

Yep, now I think. I still need to master the scale/rotate/move tools to position the cuts properly, but I have it.

I seem to always have this love hate thing with zbrush. I’ll work with it a,d then things will click, and I can actually do something productive with it, but then I’ll be away from it (or they’ll be a game changing update), and I’m back to square 1 again.

I come from the old school days where every poly counts, and from micro managing every minor detail, and with the tools we have today, while those have thier place, they can in a lot of work be tossed out the window.

I was box modelling organic trees in lightwave… one tree might take a day or two to model, and then a day to uv unwrap properly.

With dynamesh, uv master, and decimator now, I can sculpt a more organic looking tree, and uv unwrap in in about 2 hours for something more detailed.

The final mesh might not look as clean, but it doesn’t need to be.

Its hard to let go of those old micromanagement techniques, I tell ya!

Thanks for the assistance!

I hear ya! and your welcome! :slight_smile: