ZBrushCentral

E.D.A.H - Every Day An Hour (Jack and Kevin)

2010_01_24.jpg again, taking the sulpting approaching

i think it was 2 hours, lost track. :+1:

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Hey jack that loks really good. What were the render settings? I will try to emulate that style on my post today, with my blue alien guy. Again tho, could you help me with the rendering options?

photoshop

Great render Jack!

Heres a sketch from today. Took me 2 hrs but I lost track after doin the hair, which was alotta fun btw. I might even tend to finish him, add a body, etc.

[EDAH_Winston.jpg]

that’s cool. great expression. stylish face. i dig it.

there’s really not much to talk about. barely any rendering at all. if you know your photoshop you can come up with all kinds of result.

yet the focus should always be on the geometry. “nice render” should be the last comment of all positivie comments you receive.
2010_01_24.jpg

GoblinClay.JPG About an hour, less, from a mesh created in the Maya 2010 tutorials.

that looks awesome. I love the style. You really nailed the wood sculpture feeling. Good work

Heres a cast study done today. Took about 40 mins. I wanna practice more on facial features especially the eyes so theres going to be alot more of these:D
[EDAH_Jan26.jpg](javascript:zb_insimg(‘177644’,‘EDAH_Jan26.jpg’,1,0))

:smiley:

Quick 1 hour bust sketch in the style of avatar, gonna try and get another hour or so on it 2moro, see where it goes :slight_smile:
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

I’ve been focused on the Maya demo, trying to get meshes back and forth, as well as completing the Tut’s. I’m transitioning from Lightwave 7. My goals will include Video Games props and charachters. So I’m trying to get the mesh smoothly from one application to the other, at the low poly stage. I understand the concept of texture baking, but need to find some workflow.

Thanks for the comment on the goblin!! And here is another fast sculpt that started from the z-brush demo-head. So many demons and aliens in on ZB I almost feel guilty.

2.5 hours of head study

[ZBrush Document.jpg]

Here is yesterdays work. I think I’ll try another cartoonish version of holmes, with one enormous eye peering thru his lens.EDAH_27_01_2010_Holmes_02.JPG

Cool work people :+1:

Quick pose w/ props.
*edit - took 5 min to change neck, was buggin me

edah_horse_showjump_gray2.jpg

Here are todays Male Bust Images. Pretty sure this is the end of the road, never really went where I wanted it to. More of a topo re-topo experiment. Looking forward to next months topic. Something to challenge the use of new features or tools???EDAH_28_01_2010_Holmes_03.JPG

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EDAH_28_01_2010_Holmes_04.JPG

Well I ended up w/ another hour to screw around, so here’s another pose w/ a horseshoe, which is an early version from a different project. Don’t have the polished up one on this system.

ZBC1.jpg
[attach=178403]edah_horse_rearing.jpg[/attach]

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edah_horse_rearing.jpg

Very nice horse image! :smiley:

Thanks :slight_smile: Looking forward to sculpting it out.