with dynamesh turned on. work on the model, then Ctrl + left click and drag on the screen. that will dynamesh(remesh) the model.
if you need more resolution, increase the dynamesh slider values. if you increase it to it’s max 2048 and it’s still not enough resolution, then your model needs to be scaled up to some degree. in that case go to the deformation palette, find “size”, make sure xyz are all active…and increase the size, then dynamesh.
personally i find scaling up in size to where when the dynamesh slider is set to 128 i get about 100,000 or so polygons, that gives me a lot of room to increase resolution if i need it.
forgive me if you already know this, but you need clean topology to keep sculpting in the same area, so regular remeshing is necessary. think about this, you were sculpting out a mouth and lips. after you inflate the lips a lot because you want big lips, even though you had 12 billion points, still those polygons were blown up, stretched…how could you then put in fine detail like creases and cracks on those same blown up, stretched polygons?
once those lips are blown up, you would need to remesh to make the area clean and uniformed again.