Oh wow, talk about coincidence. I was listening to a randomized playlist while surfing, and a song from Braveheart started playing just as I started reading your post. 
Yeah, between dynamesh and booleans, I’m pretty darn happy. Normally I would avoid doing hard surface stuff, opting to us 3ds Max instead for such things, but I’m really loving how easy it is to make incredibly complex mechanical shapes. Can’t wait to see what Z5 will have in store for us, as Z4R2 is going to be hard to top. 
Edit: After watching videos of others working with dynamesh, I’ve noticed that many people seem to be oblivious of the resolution slider, often leaving it at its default setting of 128. Perhaps this might answer why some folks are seeing an unacceptable level of blurring. I’ve seen people do a bunch of nice sculpting, only to destroy the majority of it the instant they remesh.
When I was converting my polymeshes to dynameshes (which also included some older unfinished work that predates dynamesh), I would always tweak the settings until I got what I was after. This entailed setting blur, polish, reproject, and especially the resolution slider. I’d compare the polycount of the original polymesh to the new dynamesh, and undo/redo until I got a dynamesh that retained the majority of my details, while simultaneously keeping the polycount as low as I could get away with. After that, I’d leave the slider alone while I worked on this new dynamesh version of my original sculpt.
I’ve just read a post by Spyndel that dynamesh won’t remesh when no changes have been made. I agree with this. In fact, its made me wonder if remeshing is limited primarily to only the altered portions of the dynamesh, leaving unedited portions alone. It would certainly help explain what I’ve been seeing. I’ve also noticed that you have to be careful with the resolution slider if you decide to change it midway through. Turning it up doesn’t automatically mean the polycount will increase. In fact, playing around some more just now, my mesh went from 922,000 to 254,000 despite the fact that I increased the value of the resolution slider prior to remeshing. The rule of thumb definitely seems to be to find the sweet spot where you’re happy with the polycount and detail retention, then leave it alone until your done sculpting and ready to do the super fine details.