ZBrushCentral

Dynamesh too high res. Help!

I’m on a tight deadline and my boss wants sculpted hair for one of our characters.

I masked where I roughly wanted the hair, did a mesh extract and tried to start Dynameshing away… problem is, even at the lowest resolution, its giving me almost 200,000 points. :cry: Thats with the resolution slider set to 16.

I use Dynamesh on almost a daily basis and I’ve never run into this before. Do I have to scale up all my subtools or something? Is there an easy fix?

Please help! This is really throwing a wrench in an already stressful situation.

Thanks!

you should scale down all your subtools and re-dynamesh it.
you can also use decimation master on the object when you’re done.
you can retopo the hair.

there are probably more solutions/work arounds to your problem but with out any more information as to what you’re trying to achieve those are my best guesses.

I just want to be able to start low res with my Dynamesh like usual. I dont like starting out with 200,000 points when I’m looking for simple shape. :lol: I like starting low res and building up as I go along. I definitely intend on retopologizing the hair when I’m done, but thats all at the end of the process. As of now I cant even get started with my usual workflow.

I just dont understand why even at the lowest resolution on the slider my Dynamesh geometry is so dense.

I’ll try scaling down everything and see if it works though.

Thanks for the response!

:slight_smile:

Hey Beta Channel it worked man! I took the Dynamesh hair geometry, slid the size deformation slider to negative 100 three times and now I’m getting a more reasonable resolution. About 4,000 points.

I wish there were a better way around this like a secondary resolution setting, but either way I’m glad I can move on with the project. Guess I’ll use transpose master and scale down all my Subtools at once.

Thank you so much man! :+1:

There’s a new ‘Repeat to Other’ button under the transforms that would apply the transform to all subtools. That should make quick work out of the rescaling.

Dynamesh is dependent on the scale of the model, like you’ve just figured out. If you didn’t want to play around with resizing a model, you could try the slightly slower Remesh, which seems to be consistent regardless of scale.

Hey good info all around. I didnt know about the Repeat to Other function. And I really dont know how I managed to work with Dyna so often and not run into this issue before. :confused:

Glad I know now.

Thanks again guys!