So I’m running into a problem that when trying to dynamesh an object it, just gets extremely dense.
The scale of the objects I’m working on is fairly large and, since they are for a game environment, they need to be offset from the center of the world but I only run into this issue with certain meshes.
Right now I’m even just importing a zbrush default cube and still get a crash when trying to dynamesh it, even with the Resolution at 32 or 16.
Is the density based on the bounding box? Is there any other scale element involved? Is the center pivot relevant?
Any help would be very appreciated!