If I understand you right, I think I just made a thread on the same thing:
http://www.zbrushcentral.com/showthread.php?161377-Z4r2-Subdivision-smoothing-quirk-with-inserted-mesh
It appears Zbrush doesnt apply smoothing when subdividing locally (masking part of a mesh, and hitting “divide” to subdivide the rest.) In other words, when you insert a mesh into a single subtool, it is considered part of that new mesh, even though it is not continuous. So when part of that mesh is auto-masked out as part of the insertion process, it will subdivide when you press “divide”, but not smooth, as if SMT in the geometry palette is not pressed.
There are lots of work arounds for this , depending on your situation.
- You can make a pre-smoothed/subdivided version of whatever you’re trying to insert, and insert that with the mesh insert brush.
2)You can combine the meshes via the traditional methods in the subtool menu, which will let you establish subdivision beforehand, and then dynamesh.
- If appropriate, you can apply a deformation effect, like Smoothing, or one of the Polish sliders in the Deformation menu which will soften the appearance. The new “clay polish” settings in the geometry palette can also do some neat things.
It’s also worth noting, that if you’re dynameshing, the lack of smoothness probably wont show up anyway in re-meshes. You’d have to be working at high dynamesh resolution in order to pick up subtle creasing.
If I have misunderstood, I apologize.