I mostly sculpt in Dynamesh mode and that’s actually a nice feature but there something that drives me maaaaaaaaaad! There is something like a smoothing going on everytime you remesh by dragging a mask in open space. I wouldn’t say that this is a bad thing either but when dealing with tiny spaces, like between toes in my case, it creates this bridges between the toes when I remesh. I already tried turningdown the blur slider next to the dynamesh button but that doesn’t change anything.
Is there a way of disabling this smoothing or at least regulate its “searchradius”, so that it’s not fusing things, it’s not sopposed to?
Have you turned off “Smooth” in the Geometry palette?