I’m just getting acquainted with ZB4R2, and I’m pretty blown away by the new Dynamesh mode. It makes me wonder: why bother modeling with ZSpheres at all? You can just use a big ol sphere, push things around, and re-mesh.
Along the same lines: I was struggling to follow along Eric Keller’s book “Introducing Zbrush 4”, in which he has me sculpting a dragon head. At one point he asks me to extrude a neck, using edge loops. I’ve had all sorts of trouble doing this with edge loops: I get weird jaggies when I make the loop, or when I increase subdivision levels. Posted about this separately. But when I switch to Dynamesh, I pull out the neck, re-mesh, done in about 20 seconds. Why ever use edge loops for extrusion?
One other question: using Dynamesh, how do you unmask something, since Dynamesh uses the “unmask” gesture (CTL draw-rect)?
Finally, what’s the upper limit on polys for a Dynamesh? The docs seem to suggest as much as 6 million polys – is that right?