Hello, I’m trying to turn a normal mesh into a dynamesh but the resolution is clearly insufficient (even at 1024). So I was wondering: I read somewhere that the way to circumvent this limitation was to scale the model way up (around 1000) and then dynamesh it.
But I’m not sure I understand correctly. Would that really fix the problem? If so, why? and does the scaling have to done with the Scale tool (which could take ages and not be precise at all)? Or should I use the Size slider in the Deformations palette?
I’m a bit lost here…