I’m probably missing something simple, but I’m having an issue with the polycount on models that I start using another method such as ZSpheres, sculpt, then convert to dynamesh versus primitives that I just start out as a dynamesh. On the first set, when I convert to a dynamesh it radically reduces the polycount and zaps detail, regardless of what I set the dynamesh resolution to. Remeshing with dyna does not act as it does with the base primitives, either. It tends to maintain the lower level of detail. I had a model go from 2.4 million polys to 500K doing this. Sculpts started the 2nd way work fine.
Is there something I have to do to these sculpts before I convert them? I like combining both methods and would hate to have to remove ZSpheres from my workflow.
Thanks