ZBrushCentral

dynamesh-qremesh BASE MESHLESS? (no reconstruct subdivs)

ok …

so i’m used to the normal flow of making my base mesh (with proper poly flow) in lightwave or maya… then hop into zbrush, make my morph target… then go on and detail it for displacement and normal maps… like I’ve been doing the past 7 years…

BUT…

now i’m trying out the whole dynamesh function, with qRemesher etc… and getting nice results…
However… i have no base mesh at all… is there no way to create one except for the topo brush?

whenever i try the reconstruct subdis button, it says it can’t do it… either because of tris or just “because”…

so i love how i can intuitively sculpt whatever’s in my imagination with dynamesh…! love it…
and love how i can remesh it with qRemesh… the guides are great…

thing is i’m just left with a high density mesh… no base mesh.

my high density one is at 80k

i’m not doing this character for a game… it’s for a personal film…
so is 80k good for a basemesh? think i’ll be able to animate with it smothely in maya?

i’m obviously going to go way up in HD for skin details etc… for my maps…

i know the standard polycounts for games… but what about for film?

thanks!

The idea behind Dynamesh is that you sculpt freely and retopo later if needed. Qremesher and the topology brushes are kind of the way you would do that inside ZBrush. So if you’re not satisfied with your results from Qremesher, you’ll need to do a manual retopo. After you’ve done your retopo or used Qremesher to get a lower res mesh (I think it defaults to 15K), you can subdivide that mesh and project your detail from the higher res model onto it (assuming you made a copy before running qremesher)

As for film resolution models, I’d say it depends on what you’re modeling and the style you’re going for but I have seen film res models starting around 50K.

-T.

You can go as low as you like with Qremesher by repeating it with ‘half’ selected. Also, might be worth while doing a ‘project’ on it to make sure it retains the shape of your original.

DynaMesh-QRemesher workflow. :wink:

great… thanks a lot guys!