Hi again, Hammy -
(Love the handle, by the way). Thank you so much for your reply. ZBrush is my first go-around with modeling. So far, I think DynaMesh is a great concept, but I gotta say, I’m a little disappointed as I’m now discovering its limitations. Mind you, I get that DynaMesh is just intended for blocking and not for detail work, but as you can see, I’ve kept the foot detail to a minimum, so in my view, the problem that I’m experiencing shouldn’t be an issue.
I suppose it wouldn’t be so bad if the tutorials made mention of the fact that DynaMesh tries to create geometry between gaps within the same SubTool. And it would be nice if they showed some examples of the resulting consequences. I’ve upgraded to 4R6, but if you haven’t already, It’s probably not worth the bother, at least where DynaMesh features are concerned.
You mentioned about creating PolyGoups for each toe. The attached images show the result of that, then merging the foot with the leg and performing a re-DynaMesh with the “Group” button enabled (next to the big DynaMesh button).
The result? Not good. The Polyframe (right image) shows what looks like a spider web that was created by a spider under the influence of Benzedrine. And using the smooth tool is like trying to clean an oil spill with a damp sponge: useless. I suppose I would have to resort to your
first option of using the Masking and Transpose features to spread the toes out, but I think there must be a more eloquent way to do this.
I’m hoping I can just export this mess to Maya and fix it in some fashion.
Anyway, thanks again for your help.
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