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DynaMesh Master! unofficial - Information, Installation

Hi guys,

I’ve installed this super plug and everything is cool but when I dynamesh my tool with “Group” option turned on - whenever I want to sculpt or smooth it - it starts recalculating saying “Subdividing geometry…” (see atached pic)

What am I doing wrong?Capture.JPG

I did have that happen to me once recently as well, but I could not reproduce the problem. It had something to do with Qmodel and a large sub-divided mesh but other than that can’t help, sorry.

lensman888 Yep, it happened only once for me too! I restarted zbrush, reloaded the scene and was good to go. Thanks!

I am a little slow at times, someone just pointed this nifty tool out on a facebook post. The subdividing thing happened to me just after I updated to 4r7, however I found out that it was the Dynamic Subdivision levels button being on. It lagged my brushes badly on a high poly model and slowed things considerably on any dynameshing operation. Not sure how I accidentally turned it on, thought perhaps I made a blunder with a keystroke, but one isn’t assigned from what I can see. Thanks for this tool Mr. Drust & Mr. Miller!

by default “d” turns on dynamic subdivion and shift-d turns it off

ah, that explains it. Thanks. Yeah, when you hover over it, there is nothing to say that. So it was something I blundered into. Cheers~

@jibberishballr/mawag01/Patpotlood: The dynamesh button by default turns off after it’s processed. This was added because if the model was scaled up the value on the resolution slider would no longer match. I’ll look into adding a toggle for next update.
@Airbrush: The shape of the model has a lot to do with the resolution you can achieve. If you have long and skinny objects you may not be able to go over a certain polycount with Dynamesh.
@Defonten/Barnabas: Going to look into adding a Dynamic Subdivision check for next update :slight_smile:

DynaMesh Master

(Ver 1.3 Updated 3/22/2015)

Installation

**** Make sure you have updated to ‘ZBrush 4R7 P2’ or later! *****

ZBrush 4R7 32bit:
UnZip the attached DynaMeshMaster_v1.3_x32.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs\ folder.
Restart ZBrush.
DynaMesh Master will be located under the Zplugin tab.

ZBrush 4R7 64bit:
UnZip the attached DynaMeshMaster_v1.3_x64.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs64\ folder.
Restart ZBrush.
DynaMesh Master will be located under the Zplugin tab.

**** Make sure you have updated to ‘ZBrush 4R7 P2’ or later! *****

Change Log

v1.1: Initial Public Release
v1.3: Updated for 4R7 P2 x32 and 4R7 P2 x64. Increased max res to 4096 on x64. Make sure you have ZBrush updated to 4R7 P2 or later

-JosephDynaMeshMaster_v1.3_x32.zip (4.8 KB)DynaMeshMaster_v1.3_x64.zip (4.8 KB)

:+1: Thanks for all your awesome plugins. I think I’m up to date for a while :wink:

Can I ask what the difference is between this nd the dynamesh bit of Clean Tool Master? Do I get this or that or both!

I waited for this one.

thnx a lot

DynaMesh Master
(Ver 1.4 Updated 3/23/2015)

Installation

**** Make sure you have updated to ‘ZBrush 4R7 P2’ or later! *****

ZBrush 4R7 32bit:
UnZip the attached DynaMeshMaster_v1.4_x32.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs\ folder.
Restart ZBrush.
DynaMesh Master will be located under the Zplugin tab.

ZBrush 4R7 64bit:
UnZip the attached DynaMeshMaster_v1.4_x64.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs64\ folder.
Restart ZBrush.
DynaMesh Master will be located under the Zplugin tab.

**** Make sure you have updated to ‘ZBrush 4R7 P2’ or later! *****

Change Log

v1.1: Initial Public Release
v1.3: Updated for 4R7 P2 x32 and 4R7 P2 x64. Increased max res to 4096 on x64. Make sure you have ZBrush updated to 4R7 P2 or later
v1.4: Added a ‘Keep Active’ button this will keep DynaMesh Active after processing (DynaMesh needs to be Active when applying InsertMeshes with ALT to get them to subtract; this button should help achieve that.) Added a check to see if the model has Dynamic Subdivision applied; you will get a OK/Cancel Message now. The ‘Scale’ slider will now update with the scale value used when ‘Use Auto Scaler’ is active (This will allow you to see how many times the model was auto scaled to achieve the desired resolution.)

Notes

Added some options; I apologize for taking so long to get to these! Hope they help!

-JosephDynaMeshMaster_v1.4_x32.zip (5.36 KB)DynaMeshMaster_v1.4_x64.zip (5.34 KB)

You may have missed my previous question…

Can I ask what the difference is between this nd the dynamesh bit of Clean Tool Master? Do I get this or that or both!

@Gordon Robb: The Dynamesh Project part of the Clean Tool Master was an early idea behind this plugin. The DynaMesh Master plugin now automates a lot of the functionality and gives you the ability to get close to a specific polycount.

Clean Tool Master has had the Dynamesh Project portion removed for a little while now and is strictly just for processing Visible or All Subtools with a selection of presets.

Ah, thanks for that. I’ll dl this one then.

it’s work for 4R7 version?

I’ve been using this plug-in and it’s great. I have a little niggly problem though that is driving my nuts.

I typically leave all the settings at the default. Sometimes when I’m trying to dynamesh an object (normally one that is not already dynameshed) I get the following error…

ScreenClip.png

It still dynameshes, but at incredibly low res. Problem is I can’t find any things to change. When it eventually works (normally after I’ve changed something about the object, it works fine. Any ideas what I can do to stop this happening?

Any ideas?

Gordon Robb, I’ve also run into this problem a few times. To anyone who may know the answer, is there some obvious info I’m missing?

So here’s what I’ve managed to figure out (And there really doesn’t seem to be much logic to it - some parts of similar size work fine). If I get this message, I undo to the point before dynamehs started messing with it (quite a few steps). then I save (as sometimes after you get this message, ZBrush will crash if you try again). Then I use the ‘scale up’ button. I try it at times 1, but might to to 2 or 3. I then try to dynamesh with normal dynesh. Once I get the result I want, I hit the ‘scale down’ button. That works a treat. You can even scale up a few times - as long as you scale down the same number of times when you’re done :slight_smile:

@Gordon Robb, @Justo: I apologize for the extremely late reply on this; Gordon you are correct the error appears to be related to the scale of the mesh. If the model is too tiny when it attempts to calculate the resolution to generate close to the desired Polycount it will throw that error (basically telling you that part of the mesh will result in no vertices at that resolution.)

I will look into seeing if I can remove this from happening :slight_smile:

-Joseph