For the sake of my own practice, I’m rebuilding the human body from the skeleton up. The skeleton went off without a hitch, but I’m early into the muscle stage and I’ve hit a bit of a bump.
I decided to take all the roughed out muscles and merge them all together into a single mesh to detail it further. Problem is…
http://i.imgur.com/jsazVtP.jpg
…yeah. It’s not exclusively on one side of his body, otherwise I’d mirror weld my way out of it. Even so, I’d like to know what is causing the issue cause I imagine I have something done wrong somewhere. The skeleton and eyes are separate subtools, which is why they’re not affected. The muscle subtool IS a composition of independent objects however (each muscle). Is it possible that a hollow pocket somewhere could cause this? Cause I sealed them all ahead of time, and tried filling all of them to no effect.
And I’m deliberately trying to fuse them into a single detailed mesh. Both group dynamesh and a low resolution dynamesh (<128) is unaffected. ZRemesher however IS affected and will collapse exactly the same way as shown.