Hello, I’m having some problems with a mesh I’m working on.
I used the curve tube snap to create some trim on the edges of a coat. Then I used ZRemesher to reduce the poly count so I could merge it with the coat mesh. I merged the two subtools, and then tried to Dynamesh them together like seen in some tutorials, but everything goes wrong. It becomes one solid block of a mesh and the polycount goes up to 17000000.

Does anyone know what I’m doing wrong? And do I need to merge the trim to the coat? I thought it would be better because it will be used later in Unreal 4, and potential with real-time cloth simulation.
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