ZBrushCentral

DWIII entry - Demon Invoker (nudity)

Wow, Thats awesome! :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1: :sunglasses:small_orange_diamond:sunglasses:small_orange_diamond:sunglasses:

Would you mind telling me what xNormal is btw? or is it just a setting on Zmapper or what? (lol sorry if thats a noobish question about normal maps ;))

Anyhow, best of luck to you :smiley:

daruk its a free application search it on google and its the first page it comes too

DDS this is an amazing program thanks for sharing that.
Might take me a few hours to figure it out. I’m sure there is a stream line workflow out of Zbrush;)
one question do you change the scale at all in xnormal>?
poly cage and smooth normal buttons on or off?

ok maybe 3 questions.

yes Xnormal is very good. i love it =). Very nice work by the way, keep us posted, this has winning potential.

Thanks CannedMushroom for answering my question :smiley:

Cool I’ll definitely check it out, sounds good.

You can just export all the highpoly, and then the lowpoly as 1 piece but when u make the normalmap there is gonna be overlapping everywhere most likely (in corners and stuff), unless you create a cage. In this case cage wasn’t necessary but I had to do several sessions in Xnormal, to keep it clean.

They were: Body+bodyarmor, Sword, Boots, Left Arm Armor, Right arm armor, hand.

So for example for the body+armor I exported the skin, torso armor, thigh armor, etc. and import in xNormal into “highpoly” with default settings. Lowpoly was just the detached part that involving the body. That’s one piece. So I import that into “low poly” in xNormal with the “Smooth Normals” activated and no cage, because if you think about it, the rays coming out of the body will never intersect itself so no limitation is required in that part.

I always try to detach my elements so I don’t have to work on a cage, although if you need cage, you can just duplicate your lowpoly and move that duplicate so it wraps around your highpoly without intersection, and use it as cage for xNormal.

Apart from that it was all about quality settings which they are relative to each model. Worked for me.

Hope it makes sense!

wow sounds complex

I think I figured out a way around all that.
and it maintains true throughout different meshes.
Did you mess around with the tool converters?
And they have mirrored UV options!!!

Freeken amazing.
I have been tearing into this all day with different outputs.

Great job on those maps so is that in an engine?
or rendered in max?
love the fire op maps

Holy **** that’s insane! I love how you showed us minor updates and then you were like… BAM! How you like me now, Bitches!?

Shazam! Incredible final! Haha, I second Kosher. I love your concept work also. Id have to say that your entry has some definate winning potential…keep us posted! Im envious :wink: .

Im just dieing to know how you did the smokey/firery wisps. Is that just some fansy photoshopin’ brush work or what?

This is just stunning; and worthy of the highest praise. You’ve really captured the essence of the character and have an outstanding eye for detail. Very inspiring!

this model is insane :open_mouth:

Come a long way!! Killer work… :smiley: 5*

Awesome work!! 5 Stars!! yeahh :smiley:

great work buddy! congratulations and good luck!

Alex Oliver

wow, great stuff, i like how you show how you just started simple and added and added even when you’re concept was high detailed. congrats on top row.

你是通过uv把纹理搞成那样的??我是新手,希望你能给我推荐个什么zbrush3教程,谢谢

BIG THANKS FOR SUPPORT EVERYONE!! And thanks ZBC for frontpage too :smiley:

I’ll post some videos of my workflow soon, for my next works. Pixologic was very nice of letting me borrow their space :slight_smile:

DDS! Deserved Top Row! Compliments! :smiley:

Impressive WIP … the details are awesome … grrreat stuff

yeah man! u did it again. well diserved top row!!
m glad u made it man.it was a pleasure watchin ur progress sitting next to u :stuck_out_tongue:
m sure its gonna be in top 10.
keep rockin man.makes me feel proud workin with you

hey man! wat a work!!!
grt stuff…i love it…every elements having fine details…
all the best man…im sure u ill win in this grt war!