My first post of 2020. One of my goals this year is to push my skills as a modeler and expand into the natural disciplines that follow such as texturing, shading, grooming and lighting.
One major goal for this piece was to focus on grooming and push its boundaries and use it as much as possible for various aspects of the model. In this case, the grooming tool of choice was Ornatrix for Maya. The model was created with Maya, Zbrush, Marvelous, and Wrap3. Texturing was done using Substance Painter and rendered with Vray Next for Maya.
The idea was loosely inspired on a concept by Jonathan Fletcher.