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Dwarf Dwalin Realtime Fan art Unreal engine 4

Hi guys ,Here is another personal Fan art ,is the Dwarf Dwalin from The hobbit, modeled in Maya and zbrush, and shading and lighting in Unreal engine 4.
here is a video captured in Unreal 4
https://www.youtube.com/watch?v=KGrQ8tG-baw

Attachments

HeadClose20_Small.jpg

Full_F0Final.jpg

Full_F01M2.jpg

Full_F0Final_small.jpg

Awesome stuff man!

Here are some other shots :slight_smile:

Amazing work !!! in my favorite. Keep it up

Great piece. Keep the images coming. :slight_smile:

That’s fantastic! Would like to see some wires, shaders and used texture maps.

thanks guys :slight_smile:
as someone ask more about his facial hair, I really enjoy using fiber mesh for it, is a really quick and flexible way to build hairs, here is some screenshot to show how the fibermesh in used in this work,someone may concern its too heavy, but if you know PS4 or Xboxone’s power, this is not. then combine very traditional way apply textures with Mask.Cheers everyone :slight_smile:

Wow! Very nice work!

Hi BaoLong it’s realy Cool! AWESOME ! IT would be Great if you can make a tutorial for the character. :smiley:
Cheers

Hey Baolong,

Can you explain how you processed the fibermesh to bake it onto those low poly models preserving the depth information or maybe point us to a tutorial/resource about this technique? Sheers.