Thanks for replies guys! Glad you like, although I agree jseverson about the pose, I’ll have to root his feet properly to the ground and enhance the pose and proportions. Also I realized his head is too small for Dwarvish proportions lol but it’s still WIP I guess.
And Super Glitcher, I’ll get to posting profile shots of the separate subtools here soon hopefully (I agree especially the gun doesn’t show), with some wires and eventually other angles too. The body base mesh was superaverage man while all the accessories were box-modeled in Silo by the way so there’s nothing too special with topology.
A lot of alpha work was involved, using hyper-broque detail alphas from AsileFX and also lots from other texture packs that you can purchase or download such and some alphas you can make out of images of ornaments etc within photoshop. Brushes used for alpha work were standard brush with drag stroke, and very careful use of stitch tool example along rims etc.
Of course all this needed loads of geometry the total is 30 million polys approx and of course this had a huge toll on performance eventually lol. It took me ages to get the angle at high resolution and then take the render, it was torture lol took an hour just to get this shot thats why I dont have many angles so far and I aint exactly on a super PC (just average 1G RAM 2.7Ghz dual core processor only) So, like you were asking 4lorez, lots of patience basically. But I went through similar experience with a previous project of mine Dragonite WIP which had 40million polys, even more detailed it was I think.
I don’t know how much I spent on it so far Illumicmat, just a bit every day or other day for 2 weeks I think, thanks anyway
And gpepper, I’ll take your question a a compliment I guess lol thanks.
And Piz, Sloth, negativecreep* - thank you guys 