I may well be missing something but how do you exactly duplicate an object?
I’m using the Marker tool and I have a head (alien) and I want to add two balls as eyes but I can’t for the life of me find a way to exactly copy one of the eyes.
Anyone have any ideas?
You could just the eye that you have stored in the tool pallette and then use the same eye from your tool pallette for the next eye. If you really need to make a copy of the original eye, you could press the “clone” button under “inventory” in your tool pallette.
Hope that helps with your question.
Shift S = Snapshot the little camera there in the floating tablet.
The clone idea works fine but how do I draw the object onto the canvas exactly the same size as the original. Is there a way?
The snapshot idea won’t work because I need the final multi marker object editable as I am trying to prototype a character design. This will be used as a series of modeling rotoscope images in Animation Master.
(The idea comes from Ken Brilliants tutorial in 3D Artist - Cheers Ken!)
DLee’s snapshot idea should give you an object the excact same size as the original. Just snapshot the original after marking that one and then move the object you just snapshot (copied) to the area where you want the other eye and mark that eye. The snapshot idea that DLee suggested would still give you and editable multi-marker object.
DLee’s suggestion is the best one for what it sounds like you are trying to do. The Snapshot command creates an instance of the currently drawn object while still leaving you in whichever Transform mode you are currently using. So you can press the Snapshot button, then use the Move gyro to drag the object to another location while leaving an identical copy behind.
Now it gets interesting when you are planning to create a multiple marker object for export using this method. The MM tool creates object groups based on the name of the tool that was used to create that part of the object. So if you create a head with two eyes in it, all created from Sphere3D objects, then the exported model will have ONE group called Sphere3D. Not much fun for materials or anything else. If you want each group to have its own name, then you have to save each part as a separate tool. So you could create your head and save it as head.ztl. Create an eye and save it as REye.ztl. Create a clone of the eye (using the Tool>Inventory>Clone button) and save it as LEye.ztl. Now your mesh will be made of three groups, which you can easily work with in other apps.
So how do you get that second eye to be identical to the first when you draw them on the canvas? Easy! Place the marker for the first eye like normal. Then select the other eye from the palette. Use the marker for the first eye to draw the second, then use the Move gyro to put it into position before dropping a marker for that eye. You’ll now be able to easily use the MM tool to draw the composite mesh with identically sized eyes, but different names.
Ah Ha!
Sneak up on it from behind in ZBrush fashion. I guess I’ve got a long way to go yet.
Thanks everyone for the very speedy help. I’m off to try it all now