Hi,
the more you work with the programs, the more errors you run in.
While my mesh is perfectly fine in zbrush as you can see at the bottom, it isnt anymore after i export it to 3ds max.
In 3ds Max it breaks apart all islands. In Zbrush i tried to export with the MRG(merge) button and without.
Unfortunately it did not work.
I export with multimap exporter.
uvs in zbrush not broken.
broken uvs after importing.
btw Maya does the same thing.
all help is needed and welcome.
thx
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