ZBrushCentral

Drone

Finally got around to finishing the realtime version of this. In total it came out around 4700 tris with a 1024 for the torso and 512 on the legs. Hopefully I can get the high rez concept render up in the next week or so. Thanks.

drone2.jpg

Attachments

droneHigh.jpg

The torso is very good! :+1:
But the render is so blur, that no details are vivsible.
BTW, how many polies you have in model?

Thanks, it’s not a render though. It’s a screen shot out of the Unreal3 engine so that’s what it would look like inside a game. The polycount for the model was 4700 tris total which I guess would be around 2500 poly’s or something. Medium res game model count. The high res torso was around 1.6 mil. I’m working on a high res render out of Maya, hopefully I can get that up next week some time so the details will show a bit better :slight_smile:

nice job, Orbis. :slight_smile:

That one crease in the right buttock area seems a bit harsh (could just
be the angle) and the belt height is a tad 80’s but I like him just
the same. At first glance at the posed shot I thought you were making
a statement about corporate d*ckheads or something (and looking at
the back of his head, maybe you are). :smiley:

cheers.

WailingMonkey

Thanks, hehe yeah I guess his pants are a bit high, probably more how you’d wear suit pants. As far as a statement goes… well I’ll leave that up to you :slight_smile: