Finally got around to finishing the realtime version of this. In total it came out around 4700 tris with a 1024 for the torso and 512 on the legs. Hopefully I can get the high rez concept render up in the next week or so. Thanks.
The torso is very good!
But the render is so blur, that no details are vivsible.
BTW, how many polies you have in model?
Thanks, it’s not a render though. It’s a screen shot out of the Unreal3 engine so that’s what it would look like inside a game. The polycount for the model was 4700 tris total which I guess would be around 2500 poly’s or something. Medium res game model count. The high res torso was around 1.6 mil. I’m working on a high res render out of Maya, hopefully I can get that up next week some time so the details will show a bit better
nice job, Orbis.
That one crease in the right buttock area seems a bit harsh (could just
be the angle) and the belt height is a tad 80’s but I like him just
the same. At first glance at the posed shot I thought you were making
a statement about corporate d*ckheads or something (and looking at
the back of his head, maybe you are).
cheers.
WailingMonkey
Thanks, hehe yeah I guess his pants are a bit high, probably more how you’d wear suit pants. As far as a statement goes… well I’ll leave that up to you