Hi there,
I am new to zBrush and your problem was interesting.
3ds max has a spacing tool. Pretty simple. Draw a spline and duplicate your model along the spline.
“Too easy for zBrush” I thought, but until now I haven’t found a solution.
An alpha brush and “lazy mouse” with increased “Lazy Steps” would do the trick for rivets, but it’s not extra gemetry. No idea if one can do this via masking, hiding and extracting or polygroups?
http://www.zbrushcentral.com/showthread.php?45342-Stroke-Spacing-disabled&highlight=mesh+insert+spacing
I played around with the curve stroke, which brought nice effects.
But geometry is stretched along the curve.
Would be cool to distribute selected mesh on each curve point.
(This would be the spacing tool, even cooler if curve would virtually stay)
Google didn’t help me, Online documentation didn’t help me, tutorial videos have no search functions.
But there must be a simple solution. I have seen so many things here that have to be done by an automatic function.
Anyone an advice?
Link?
Sign?