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Drake - Shadow of War

Hey guys, I finally can share the Drake highpoly version I sculpted and textured for Middle Earth - Shadow of War cinematic, together with Blur and Monolith. Sculpted in ZBrush, textured in ZBrush, Photoshop and Mudbox, shading and rendered in VRay.

Hope you like it! :smiley:

The main scales were made using a seamless alpha in surface/noise editor, so I had to UV first for this to work. And the transitions/variations were adjusted manually making use of brushes and alphas.

Attachments

<iframe width=β€œ560” height=β€œ315” src=β€œhttps://www.youtube.com/embed/-_UgfB95Wu0” frameborder=β€œ0” allowfullscreen></iframe>

Thanks for sharing, awesome job!

that’s a nice work bro ! keep it up :smiley: !

Very nice !:+1:

Awesome work, Bruno!

Could you please tell us a little more about how you did the scales and also the texture work?

I see that you said that you used Surface Noise for the scales with an alpha - did you do this several times for different masked parts of the drake, using different scale alphas, and then blend between these sections by hand?

How did you get all of the awesome color variation and texture details?

Thanks for sharing your work. Cheers!