Hey guys, I finally can share the Drake highpoly version I sculpted and textured for Middle Earth - Shadow of War cinematic, together with Blur and Monolith. Sculpted in ZBrush, textured in ZBrush, Photoshop and Mudbox, shading and rendered in VRay.
Hope you like it!
The main scales were made using a seamless alpha in surface/noise editor, so I had to UV first for this to work. And the transitions/variations were adjusted manually making use of brushes and alphas.