ZBrushCentral

DragRect-ing color stamp

Hi guys,

This is my first post here. Here’s my question:

Say I make a color map with an alpha which I’ll use as a stamp. I create the displacement map keeping the color map as a base. Now the idea is to DragRect on a mesh so that I DragRect both the color information as well as the displacement information using the same stroke on the mesh.

  1. Is it possible in any way?
  2. If the answer to the above question is ‘yes’, I want to ask 'how do you go about doing it?".Any tutorial regarding this very thing?

Thanks.

Regards,
Sayantan Biswas

The problem is that your alpha is going to affect the Rgb Intensity of the color that you’re applying.

What I would do is use a brush with just the color or just the alpha. Drag the stroke. Then change the brush while being careful not to rotate the model at all. Now play the last stroke back again. (The control for this is in the Stroke palette.) This way, your new stroke will match the previous stroke but thanks to the brush being different you’ll get the rest of the effect you’re after.

(Another thing you can do is to use PM to drop the model to the canvas before you paint your strokes. That way you don’t need to worry about accidentally rotating the mesh between strokes.)

Thanks a lot Aurick. I really appreciate the effort. :slight_smile: