Always I wanted to sculpt my own design, DRAGONITY is the one, This was done with Zbrush, fully sculpted in a very high subdivision level, over 1 billion polygons. The UV system contains 32 x 8K UDIM | Rigged in Maya & Rendered with Redshift renderer, comped with Foundry Nuke.
Making of the Dragonity!
Thanks for your kindness feedback