ZBrushCentral

DragonBall Z sangoku.

Hi Guys,

I wanted to share with you my latest CG work, I mainly have used Zbrush as a base modeling package with some help of Maya, headus UVLayout for UVing the major subtools. For texturing and rendering I have only used the BPR rendering and photoshop for compositing and post production. Hope you like it and I will provide soon a tutorial of my process. :slight_smile:

Here is the zbrush sculpt phase:

Here is the Final rendered and composed image:

Thx,

Attachments

sangoku_sculpt_low.jpg

nizaraloui-sangoku_low.jpg