Very good JOB!!
Goku is very coll:D
Omnilight, your work is modeling is impressive and your renders are amazing.
I have started a famous evil character from DBZ, i name Buu.
Your edge flow is flawless. I have to ask, did you make your edge topology from a base model, or did you redirect it once you where done sculpting?
Just a great rep of a classic anime character!
Hey OmniLight… you really Inspired me with your model.
Thanks to you I decided to use Zbrush3, and now I love it.
Here is a reference of my first post:
http://www.zbrushcentral.com/zbc/showthread.php?p=445654#post445654
Thank you very much… I am very glad to have ever seen your work .
Spiral face, I started the whole model in zbrush 3.1. The first model is made of a simple zsphere setup and then I started to sculp and subdivide. I have started to do the retopology with zbrush retopology tools (i actually have some topology problems around the wrists if you look carefully) but I had some problems when savind and had to start all over again.
HOLY $#!%!!!
I’m sorry I found this thread so late, but my goodness!
I definitely though those first images were reference material from toys or physical models! Definitely the best Goku I’ve ever seen in 3D!
Loved the goku models, im doing majin bu, a les cartooni type.
[](http://i219.photobucket.com/albums/cc125/thevaltierra/majin_render2.jpg)Hi! I’m a new in this forum, and, looking at your work I decided to post also my Majin Boo. I hope you like it
HELLO!!!
P.S.: forgive my bad English, in fact I am Italian
Omnilight-
Can you please post the Straight On T-Pose Views of the Dragon Ball Z Character Goku and Freeza, in the Front, Side and Back View, without the hair and custom on him. I am new to modeling in ZBrush and would like to get a good sense of how all the muscles are working on he and Frezza. To see it in it’s true views will be of a great help to me in my learning how all these muscles should work.
Thanks,
Savnac
hey omnilight
awesome stuff there.
i have a few questions
i am currently trying to sculpt gohan in zbrush , could u tell me how are their different and freaky hair style supposed to be sculpted please?
and what is zapplinked ?
how did you give it a toy look, wht material and shaders ,did u hand pant them?
hi omni light
really awe inspiring work man.
i am doing gohan but need help with his hair ,could u tell how should i do it.?
and u talked about zapplinked ,what is that?
hey omnilight
truly awe inspiring man
i wanted to ask u how to sculpt the hair completely in zbrush. i am doing gohan and i need some help , mine are looking like gohan got a metal spike implant lol.
and by the way what is this zapplinked u mentioned?
I have the same needs and questions here as most people, HOW TO DO THE HAIR?? Could you post a tutorial or some steps on the hair? Its giving me and alot of others real problems dupilacting the z style hairdoo
Oustandingly AMAZING!!!
I’d like to ask you how you modeled the hair. was it a seperate subtool?
hi, for all those curious about the hair,
i’ll explain more :
1- in 3dsmax, create a box with no segments, merge all the vertices on the top, thus creating a pointed spike. Adjust the vertices (only 5 now) according to the character design, and if needed, add more segments at this stage to define the shape. Keep it as simple as possible.
2- in 3dsmax, apply the tessellate modifier, it will create a dense mesh while retaining the original spiky shape.
3- repeat for the rest of the spikes covering the head.
4- import every spike into Zbrush as subtool, sculpt in the details.
thats the basic idea, hope it helps.
I was going to ask you about this. I might use this technique for my blanka. Would you happen to have a screenshot of the mesh before it enters zbrush, since I’m not sure how dense your going with the base mesh.
i would love to see your blanka womball. Sagat would be another cool SF character.