I have the same needs and questions here as most people, HOW TO DO THE HAIR?? Could you post a tutorial or some steps on the hair? Its giving me and alot of others real problems dupilacting the z style hairdoo
Oustandingly AMAZING!!!
I’d like to ask you how you modeled the hair. was it a seperate subtool?
hi, for all those curious about the hair,
i’ll explain more :
1- in 3dsmax, create a box with no segments, merge all the vertices on the top, thus creating a pointed spike. Adjust the vertices (only 5 now) according to the character design, and if needed, add more segments at this stage to define the shape. Keep it as simple as possible.
2- in 3dsmax, apply the tessellate modifier, it will create a dense mesh while retaining the original spiky shape.
3- repeat for the rest of the spikes covering the head.
4- import every spike into Zbrush as subtool, sculpt in the details.
thats the basic idea, hope it helps.
I was going to ask you about this. I might use this technique for my blanka. Would you happen to have a screenshot of the mesh before it enters zbrush, since I’m not sure how dense your going with the base mesh.
i would love to see your blanka womball. Sagat would be another cool SF character.
I’m not a big Fan of the Dragon ball and dragon ball Z shows but this is insane. Very nice work.
Hello i hope so you do not get angry because of him if I put up those models what I did. Right not so good but I believed it I put them up .
The pictures they’re here:
http://fc20.deviantart.com/fs42/f/2009/086/a/1/Goku_ssj_4_Original_by_robitron.jpg
http://fc09.deviantart.com/fs44/f/2009/086/f/7/Krilin_2_by_robitron.jpg
http://fc29.deviantart.com/fs45/f/2009/086/4/6/Krilin_1_by_robitron.jpg
http://fc32.deviantart.com/fs41/f/2009/050/d/f/Goku_ssj_4_by_robitron.jpg
man you bust out some amazing renders. Im always impressed when I see them. How high are the models you bring into max? I know max can handle a good amount of polys, but some of your pieces like the heman one seem so detailed I would think Max becomes almost unusable.
How was this stuff not in the TOP ROW???
I just found out about it because of your HE-Man sclupt which is equally amazing.
My only crit on Goku is his eyes are just a tad too big and wide, he’s looking kind of embryo there. Aside from that these look like they are real sculpts. Wonderful stuff, I wondered why no one ever did any decent DB or DBZ stuff. One of the best stories ever - this coming from a 38 year old.
i’m pretty sure this one was top rowed before
Oh man! I love these sculpts
There so true to the cartoon, awesome work mate
hats offf, i couldnt have imagined a 3d model of goku to be so appealing, u have captured every detail, even mangaed to pull off the weird cartoony anatomy which is not entirely true to real human anatomy
Wow… it’s flawless. Bring back the good old drawing days of goku. Thank You for posting them! 5 stars
dis is gr8…
excellent work…buddy…:D:D
first i will congradulate you on how great these models look but i really want to ask you a question and if you answer then i will be very greatful. i was wondering how you get such a clean look to your models it there a way to make the cleaner and get cleaner lines?
Hi, Thanks for all the kind replies
Tyler Remikie: thank you, you could try drawing over specific regions with the pinch brush to bring focus and sharpness to the area,
cheers & best wishes
This is great!
Good work
Very nice!
But could you offer some help to me. I was trying to make my anime character into Zbrush and i’m having a very hard time. Mainly on hair.
Wow!! That is the best 3d Goku I have ever seen! The face is a little different, but still. It’s just amazing. Funimation needs to hire you to make characters for the DBZ games