ZBrushCentral

Dragon Rider

I did this project with the idea of learning a little more about animal anatomy, creating creatures, and working with nodes at Mari. I refined my workflow on this project, and I’m sure the next ones will be more interesting.
I used Zbrush for modeling, Maya for the organization, retopology, grooming, and rendering. All textures were made using Mari’s node system.
I used the concept of the amazing, Antonio J. Manzanedo. As a base for this model.

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looks cool :slight_smile:
Usually hard to make a character to mount properly, but you did a very good job with it!

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Thanks. I spent a lot of time trying to pose haha.

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