ZBrushCentral

Dragon help

Helo I need some major help with sculpting a dragon, I modeled a basic form from zspheres and I begun to use zsketch but when I looked at the final results I’ve noticed that it’s front claws are merged together and there were only three and I made four. I don’t know how to fix that or if there is another way to make the sculpt. I know that I could make adaptive skin but what about the wings? How can I create that thin skin that connect the bones. This is how the skeleton looks please if you have any idea what to do I would be grateful. Thank you.

Attachments

draco help.jpg

I would use dynamesh to add the wing skin in. As for the toes/claws you’ll need to up how dense your mesh is so you can add in the extra digits. You can also work on each piece alone if that will help with your overhead polycounts. You can then merge them all together with dynamesh quite easily and then project you details back in once you’re done. I would also probably retopo…but I don’t know what your end result needs to be so this might be a worthless step.

I would try to leave that for last though, when you’re ready to leave dynamesh mode for good and begin the detailing process. Thin membranes tend to be easily destroyed by dynamesh (tearing, holes, loss of symmetry, etc).