Hello I am woking on my thesis and I am sculpting Dr. Steve Brule I am going for realism and will be texturing and animating the face. The topology is done and now I am sculpting. Let me know What you think. If you guys want turn arounds or wire frames let me know. Thanks again
also here is some ref.<img src=âhttp://www.zbrushcentral.com/pixo/atn.gifâ>
and here is a previous shot of the topo before i fixed his jaw as seen in the first pic<img src=âhttp://www.zbrushcentral.com/pixo/atn.gifâ>
also here is some ref.
and here is a previous shot of the topo before i fixed his jaw as seen in the first pic[](javascript:zb_insimg(â223008â,âSteven_Brule_Page_02.jpgâ,1,0))
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here is some texturing work i am doing.
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Looking like a good start.
I suppose you are new here, so one thing about posting here: If you have several images to post at once, it is best to collect them into one single post. If you split them into single posts each, then you occupy more than one slot in the sub thumbnail row on top of the page at the same time, which is something we all try to avoid here, out of fairness. Iâm pretty sure you werenât aware of that, but please keep that in mind next time.
keep us updated
OK so I have done a lot of reworking Dr. Steve Brule and with great successâŠor at least in my eyes I feel a vast Improvement. Please let me know what you think I would love to hear what you guys have to say.
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Well I have been working intensely on trying to get the likeness of Dr. Steve Brule and I am feeling I am super close. Any comments would be appreciated. Thanks again
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sorry, deleted double post.
sorry, donât have much time to go into more details, but one thing stuck out to me:
you make a very common mistake by sculpting your lip edges way to sharp. especially the lower lip border. look at the photo, at your own lips, lips of your family and you will notice that the border of the lips is mainly determined my the color and the average lip doesnât have such sharp protruding edges.
the lip edges usually start with a smooth transition in the corner of the mouth and towards the middle it gets more pronounced, but also not as heavily and overhanging as you did here.
sorry bout the double post I didnât even realize i did that lol. Good eye, i will definitely work on that. This piece is important to me especially the accuracy of the face. I will later texture and render this in mental ray with real hair if time permits. I will be doing a 3D print of it so i am excited!
for your health!
this is amazing XD
Thank you so much for your kind words. I would appreciate any kind of structural feed back too!