I’m just discovering lightcap and made this one.
its composed of 4 lights
a cool one left
a warm one right
a kind of whitecard specular top left
and a glowing red rimlight
What i dont understand is that the lights seem to get doubled on the canvas.
While its looks pretty good for the glowing red i find it undesireble for the whitecard.
Is there a way to get rid of it?
edit:
OK i found out this has to do with the default red wax material wich was my base here.
It does not occur when using for example skin shader 4 as a base material.
However i still dont know what material attribute causes this effect.
What if i want it for one light like the red glow, but not for the specular?
edit2:
wrong again 
The skin shader 4 too has this effect but it is, for some reason i am still unaware of, only visible when using stretched or tiled alphas.
So i figured that the second reflection was the REAL specular while the first was the light itself.
I somehow thought I had to fake it. So i just have to disable either the real specular or the diffuse
by turning down the opacity for that channel.
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