ZBrushCentral

Double Sided Face in Zbrush

I just realized that each and every faces of my character is double sided. Tho when I turn off display properties —> double sided, both ‘face normal’ seems to go to the same way. Is there a way to clean up this?

I realized it when I’m importing the mess into Maya and when I tried to delete the edges, another face showing up right on top of it.

You’re going to need to show some illustrations. Your description isn’t too clear.

Like the image I showed says Each and every faces has 2 layers of faces, I just found out that when I exported the OBJ from Maya the character was duplicated by mistake and combined together. So that’s what I meant. anyway to seperate the 2 characters on top of each other? because I have done the detail up to subdivision 6 which is at 5 M. The thing is it should be 2.5 M instead if it wasn’t 2 characters on top of each other.

Attachments

2layers.jpg