I’ve just finished my model, and done a retopologize pass… To be able to escape from an exploded mesh i had to turn my adaptive skin settings to:
Projection Strenght 1.34
Project Range -.01
This resultet in a low and a high adaptive skin mesh with double turned on (in the display properties) I then exported the low subd out and made the uvs in uvlayout, to prevent vertex problems i would get by doing it in max. But when i import the uv’ed subd back in zbrush it either crashes or explode my mesh. Im pretty sure it’s cause of the double/flipped geometry im working with.
In response, i made a new low and high adaptive skin, and before combining them, i turned off double and flip in the display properties.
but when i try to import the new highpoly on top of the new lowpoly (with double and flipped turned off), i get this result…

The expolosion dosn’t happen as soon as the new highsup is replaced, but when i try to rotate the model or go up and down in the suplevel…
I really hope somebody can help me out with this, cause i kinda running out of options …
Regards
