Hello, here’s a question for anyone messing with game development, and Zbrush was used in making Doom 3 according to Robert Duffy, so someone must know some details. Anyway I have taken the fat zombie into Max using der_ton’s MD5->3dsmax importer, and then exported as an .obj file for import into Zbrush. The fatty_d.tga from Doom3 was converted to a .bmp and matches up to the UVs for the model, except it seems to be for the model without a wrench. You can see the results:
The problem is the part of the image with exposed intestines is mapped onto the wrench. I can’t find a md5 mesh for the zombie without a wrench, or a skin that includes the wrench, so I’m confused about what the Id guys have done here. Where is the wrench-less fat zombie? Very confusing. On the plus side Zbrush seems to read the mirrored face texture just fine (one half of the face is on the texture).