ZBrushCentral

Doodles (ZScript added Pg. 2,4,5+6)

Glad you found it Blaine91555! :slight_smile:

Bas, it’s agin my cup of tea:+1: Is ZB not great piece of f!!!n software, he?:sunglasses:

(please, look on my last "impressionist"work too and drop some words there,ok? Thank you…)

I made a grouped object and imported it in ZBrush. Divided it and sculpted it. I had to keep the lowest subdivisionlevel to export with a displacementmap for animation. After sculpting there is a way to add or replace an object without loosing all the work done in ZBrush.
I hope you can use it when you need it :sunglasses:

![Groups.jpg|850x638](upload://sV9HHjk8AYWjN0GUtmcl3RXQwF4.jpeg)

That’s an interesting idea. :+1: Great work, Bas.

Maybe a new script is coming to do this? :smiley:

:lol: Sorry, just fell off my chair. Not exactly; I am working on a morph target one but I need to experiment with this to see what can be added, if anything. :wink:

Had some time for this doodle. ZB onepassrender and combined in PhS

![SoftHangskin.jpg|850x1254](upload://u4RSLx1Nvfmy4b9Tn0sgmvnBAfW.jpeg)

Wow Bas, very nice work. I love it :+1:
And thanks for all your zscript!!!

Amazing…

this is truly beautiful work. the beauty of zbrush is the way that alpha patterns can be used to carve a figure. i’ve found that it’s relatively easy to make just any figure look good (i said, relatively) by doing this. this is a true example of a model that not only uses them well, but uses them masterfully.

I really like the heads…and if I can beat Frenchyat posting, this is the
kind of dog he would own. loose.jpg

Woa Bas, you da man! Exceptional!
Lemo

I send him to hospital for a correction :slight_smile:

![Skincorrection.jpg|784x1111](upload://yjYOJpzt5pzrtboXOfLwgrIhXNH.jpeg)

THAT is a weird picture. Does a funnel belong on top of his head? Or is something about to emerge and thus the cage… Brrrrrrrrrrr people with my Fantasy should not look at pictures like this :smiley:
Lemo

Did’nt you drill a hole in your skull when you were young? :lol:

awesome detail baz, nice modeling and texturing skillz, thanks for sharing every little bit of info.

Top Row Dude, f-ing brilliant.

That’s what CreateDiff does. It functions like ā€œSubtractā€ operations when using Constructive Geometry in other modelers. The resulting polygon model is a closed mesh.

And BTW, that is a totally killer way to make helmets, why didn’t I think of it? :slight_smile:

:lol: :lol: :lol: :lol: :lol:

I’ve always prefered clothes pins. Easier to adjust and you can hide them under a hat.

…facility for the heads than Bilal :+1:

![bilal-02-0800.jpg|800x600](upload://lKj9dv5I7qjLCcgVXwcs2ahJC5C.jpeg)