Hello!
Today I’m excited to share with you this adorable grandmother named Doña Victoria.
She started as a small sculpting practice, and since I liked the result, I decided to take her to completion.
She was modeled in ZBrush, with retopology and UVs done in Autodesk Maya. Texturing was done in Adobe Substance Painter, posed in Character Creator 4, and rendered with Arnold.
I hope you like her!