WIP of my next piece. Still working on getting the forms right in Zbrush. Shader test in Keyshot.

WIP of my next piece. Still working on getting the forms right in Zbrush. Shader test in Keyshot.

Thanks for keeping us abreast of your progress! (Pun intended) 
hope that here face is the same style as the bruiser 
are saying this test render is from Zbrush? How did you get the skin so life like?
Sean
Very nice skin!
mmmm nice
amazing skin texture! looking forward to seeing more and maybe a walkthrough of how you achieved this 
Great work, love it, fantastic renders.
Really cool designs. Bruiser face made me chuckle.
Is that your custom skin shader or can it be downloaded somewhere?
Thanks guys!
The rendering and skin shader are from Keyshot (as mentioned). I’m sure Zbrush is able to achieve the same type of look but I don’t have the chops to execute that. Personally, it’s faster for me to get things right in Keyshot when it comes to shaders and rendering.
I believe this is Human skin shader 2 in Keyshot. The diffuse/bump is a tileable skin map from Keyshot as well.
Happy new year! 
Quick paintover of a Deacon from Prometheus. Sculpted in Zbrush.

Great Work!!!
Got some great creature work there.
Very cool
Thanks guys.
Looks great a always! Still waiting excitedly to see that female study 
LOL. Thanks icebox64, that female model is still on hold. Too many backlogged creatures to finish!
Here’s another. A pygmy bug hunter sculpted in Zbrush.
The idea started from a doodle. I had to quickly execute the sculpt to capture that image in my mind’s eye.
Amphibious, subterranean, bug-eating pygmy creature. Tribal… I think. Ingestion happens in that orifice on his belly where insects are slowly dissolved by stomach acid. The spindly hook claw is for digging out insects in those hard to reach areas.



yuckily awesomastic i love it so much as i always say keep em comin
WOW, I absolutely love that!
small_orange_diamond
fantastic, i like it
Wow Sir you just destroyed the system brilliant!!