Very nice work! Is it fully made in ZBrush?
This model fully modeling Zbrush.
But I do one process before output.
make a gap of 0.1mm in Object mating part. Its use 3dcoat.
The reason for the easier the task of assembling those output.
dokon http://polytoys.boo.jp twitterID:dokon
I like your work. could u show me how to make a gap of 0.1mm in Object mating part. for more info show me some reference pictures.
Has the ability to extruding voxel in 3d coat
I subtracted voxel it.
subtracted extruded 0.1mm convex.
making model animation character “leafa”(Sword art online)
This image is picture.(It is painted resin cast substituted.)
making fully Zbrush


ayayayayayaaaa !! That’s fantastic!!
Do you mind showing the ZBrush model with other MatCap? Your current screenshot doesn’t show the beauty of your model ^o^/
Great use of z brush.
guess the traditional sculptorers ini japan will have to look for new jobs or start to learn zbrush…
rendering zbrush.effect After effect
3D printing figure.(from Japaniese Animation “Vivid Red Operation”)
replace resin.and painting.
Kawaï model! What is the scale? 1/6 ?
Which printer did you use for this one?
greater than 1/6 scale.
16cm or more from the knee to the elbow
output is the HD3500.
replaced to resin.
You did a resin based on the 3D print, it’s for mass production or because it’s better to paint on a resin than the 3D print itself?
I polish to clean output product.
I replicate a 3dprinter object polished.
3Dprinter lamination is not good expression skin
Transparent feeling of white resin looks beautiful skin.
I will also In addition mass production.
Wow your work was great, mind if you can share me how much time you take to make one of these figures in zbrush?
complete size and my skill at that time
There is a difference zbrush quite time.
2 week or more.***65288;Including split***65289;
Adjustment time is long
2 weeks or more It rather fast, because what I see you sculpt your model in separate pieces in detailed sculpt
your work inspired me, I love your art really
thank you
Hello!
The work you do is amazing! I was wondering, how do you rig them?
I mean do you model them in T-pose and them somehow bend, or you model them in pose already?
Thanks in advance!
I model them in pose already
Active Symmetry also use,
However, only early.
I will continue to put the muscle on that later.
making figure “YAMATO” from"Kantai Collection"
Main canon and sub canon using Alminium metal parts.
And using an photo etching parts.
Acrylic parts that are laser processing is also use.
Armed rear adjusted with 3dsmax.
I did in zbrush to final processing.
Animation character “Shinon”(Sword art online2)
This image is picture.(It is painted resin cast substituted.)
All model are made by zbrush.
The Rifle was made from another software